This was the first Iron Brigade game set in the ACW for some time. The scenario was taken from Barry Hilton’s Beyond the Lily Banners ruleset and adapted by Kevin for the ACW.

Union command overseeing the bridge repairs
Background
General Robert E Lee and the Army of Northern Virginia have swept away the Union Army of the Potomac commanded by Major General George B McClellan in a series of battles around the confederate capitol of Richmond thereby saving the Confederacy from imminent defeat in what would later be called the Seven Days Campaign.
Scenario
Following the Battle of Malvern Hill on 1st July 1862 the Union Army is in full retreat and heading for the safety of Harrisons Landing on the James River. As Brigadier General Nicholson, I was in hot pursuit of the retreating Yankees commanding an infantry brigade comprising
18th Georgia
1st Texas
4th Texas
5th Texas
6th North Carolina
Stauntons Battery
2nd Virginia Cavalry
All of my troops were either experienced or veteran quality and as a Gallant Commander I had attrition marks to allocate when needed to my troops. My Brigade Commander was ranked as competent.
Objective
In the early morning mist the 2nd Virginia Cavalry have spotted a Yankee supply column waiting on the Corn Pepper Turnpike for engineers to repair a bridge across Freemans Creek. The Federals have a gun battery (the 4th US – 3 guns) and the 20th Indiana on the opposite side of the creek and 3rd Pennsylvania Cavalry deployed around a farm covering the column.

Repairing the bridge over Freemans Creek
The Confederates appear to greatly outnumber the enemy and with their dander up have 24 turns in which to stop the supply wagons from crossing the creek.
The Game
With the 2nd Virginia Cavalry already on the table I decided to send them round the back of the farm to get to the wagons as quickly as possible. Keeping out of range of the Yankee artillery the 18th Georgia and 1st Texas attempted an assault on the dismounted 3rd Pennsylvania Cavalry at the farm. After taking a few casualties from rifle fire, Kevin mounted up and headed to the aid of the now isolated wagons. With the bridge still damaged none of the wagons could yet make it across Freemans Creek so it was easy pickings for the Rebs.

Union cavalry remounted and leaving the farm
Meanwhile Stauntons Battery who had taken up position near the big wood were surprised by a full brigade of experienced infantry. The 20th Indiana, 87th New York and 105th New York emerged from the woods but were unable to inflict any damage on the unlimbering artillery. For much of the rest of the game the action in and around the woods continued until the eventual capture and surrender of the Union infantry and their wounded commander.

With the bridge still under repair the 2nd Virginia cavalry and 5th Texas managed to successfully redirect two of the four wagons to their lines. The 3rd Pennsylvania Cavalry fought bravely but their raw status put them at a severe disadvantage to the 2nd Virginia Cavalry and they eventually crumbled. As they dispersed the Union artillery had a clear shot at the pursuing Rebel cavalry and although they caused some damage it was not enough to rout the Rebels.
The bridge was eventually repaired and the two remaining wagons made it safely to the other side of the James river but by this stage it was all but too late for the Federals. With the loss of one cavalry and three infantry regiments a rebel victory was the order of the day. A great game finished in 18 turns over about two hours.

Union artillery on the hill firing down on the Rebel cavalry
Rules and figures
We used Kevin’s homegrown, fast paced and fun ruleset which uses an attrition system with points allocated to units based on their experience level. The superbly painted 28mm figures are all painted by Kevin and manufactured by Foundry, Dixon,Redoubt and Elite.
As usual the aesthetics of the game were superb.

Confederate band

Taking the wagons

Rebel infantry preparing to attack